typescript——BASE64
时间:2017-2-23 作者:new 分类: TypeScripts
/**
*
* @author
*
*/
class Base64Util {
public constructor() {
}
public static BASE64_CHARS:string = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
public static version:string = "1.0.0";
public static encode(data:string):string {
// Convert string to ByteArray
var bytes: egret.ByteArray = new egret.ByteArray();
bytes.writeUTFBytes(data);
// Return encoded ByteArray
return this.encodeByteArray(bytes);
}
private static encodeByteArray(data:egret.ByteArray):string {
// Initialise output
var output:string = "";
// Create data and output buffers
var dataBuffer:Array<any>;
var outputBuffer:Array<any> = new Array(4);
// Rewind ByteArray
data.position = 0;
// while there are still bytes to be processed
while (data.bytesAvailable > 0) {
// Create new data buffer and populate next 3 bytes from data
dataBuffer = new Array();
for (var i:number = 0; i < 3 && data.bytesAvailable > 0; i++) {
dataBuffer[i] = data.readUnsignedByte();
}
// Convert to data buffer Base64 character positions and
// store in output buffer
outputBuffer[0] = (dataBuffer[0] & 0xfc) >> 2;
outputBuffer[1] = ((dataBuffer[0] & 0x03) << 4) | ((dataBuffer[1]) >> 4);
outputBuffer[2] = ((dataBuffer[1] & 0x0f) << 2) | ((dataBuffer[2]) >> 6);
outputBuffer[3] = dataBuffer[2] & 0x3f;
// If data buffer was short (i.e not 3 characters) then set
// end character indexes in data buffer to index of '=' symbol.
// This is necessary because Base64 data is always a multiple of
// 4 bytes and is basses with '=' symbols.
for (var j:number = dataBuffer.length; j < 3; j++) {
outputBuffer[j + 1] = 64;
}
// Loop through output buffer and add Base64 characters to
// encoded data string for each character.
for (var k:number = 0; k < outputBuffer.length; k++) {
output += this.BASE64_CHARS.charAt(outputBuffer[k]);
}
}
// Return encoded data
return output;
}
public static decode(data:string):string {
// Decode data to ByteArray
var bytes:egret.ByteArray = this.decodeToByteArray(data);
// Convert to string and return
return bytes.readUTFBytes(bytes.length);
}
private static decodeToByteArray(data:String):egret.ByteArray {
// Initialise output ByteArray for decoded data
var output:egret.ByteArray = new egret.ByteArray();
// Create data and output buffers
var dataBuffer:Array<any> = new Array(4);
var outputBuffer: Array<any> = new Array(3);
// While there are data bytes left to be processed
for (var i:number = 0; i < data.length; i += 4) {
// Populate data buffer with position of Base64 characters for
// next 4 bytes from encoded data
for(var j: number = 0; j < 4 && i + j < data.length; j++) {
dataBuffer[j] = this.BASE64_CHARS.indexOf(data.charAt(i + j));
}
// Decode data buffer back into bytes
outputBuffer[0] = (dataBuffer[0] << 2) + ((dataBuffer[1] & 0x30) >> 4);
outputBuffer[1] = ((dataBuffer[1] & 0x0f) << 4) + ((dataBuffer[2] & 0x3c) >> 2);
outputBuffer[2] = ((dataBuffer[2] & 0x03) << 6) + dataBuffer[3];
// Add all non-padded bytes in output buffer to decoded data
for(var k: number = 0; k < outputBuffer.length; k++) {
if (dataBuffer[k+1] == 64) break;
output.writeByte(outputBuffer[k]);
}
}
// Rewind decoded data ByteArray
output.position = 0;
// Return decoded data
return output;
}
}