typescript——BASE64
/** * * @author * */ class Base64Util { public constructor() { } public static BASE64_CHARS:string = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="; public static version:string = "1.0.0"; public static encode(data:string):string { // Convert string to ByteArray var bytes: egret.ByteArray = new egret.ByteArray(); bytes.writeUTFBytes(data); // Return encoded ByteArray return this.encodeByteArray(bytes); } private static encodeByteArray(data:egret.ByteArray):string { // Initialise output var output:string = ""; // Create data and output buffers var dataBuffer:Array<any>; var outputBuffer:Array<any> = new Array(4); // Rewind ByteArray data.position = 0; // while there are still bytes to be processed while (data.bytesAvailable > 0) { // Create new data buffer and populate next 3 bytes from data dataBuffer = new Array(); for (var i:number = 0; i < 3 && data.bytesAvailable > 0; i++) { dataBuffer[i] = data.readUnsignedByte(); } // Convert to data buffer Base64 character positions and // store in output buffer outputBuffer[0] = (dataBuffer[0] & 0xfc) >> 2; outputBuffer[1] = ((dataBuffer[0] & 0x03) << 4) | ((dataBuffer[1]) >> 4); outputBuffer[2] = ((dataBuffer[1] & 0x0f) << 2) | ((dataBuffer[2]) >> 6); outputBuffer[3] = dataBuffer[2] & 0x3f; // If data buffer was short (i.e not 3 characters) then set // end character indexes in data buffer to index of '=' symbol. // This is necessary because Base64 data is always a multiple of // 4 bytes and is basses with '=' symbols. for (var j:number = dataBuffer.length; j < 3; j++) { outputBuffer[j + 1] = 64; } // Loop through output buffer and add Base64 characters to // encoded data string for each character. for (var k:number = 0; k < outputBuffer.length; k++) { output += this.BASE64_CHARS.charAt(outputBuffer[k]); } } // Return encoded data return output; } public static decode(data:string):string { // Decode data to ByteArray var bytes:egret.ByteArray = this.decodeToByteArray(data); // Convert to string and return return bytes.readUTFBytes(bytes.length); } private static decodeToByteArray(data:String):egret.ByteArray { // Initialise output ByteArray for decoded data var output:egret.ByteArray = new egret.ByteArray(); // Create data and output buffers var dataBuffer:Array<any> = new Array(4); var outputBuffer: Array<any> = new Array(3); // While there are data bytes left to be processed for (var i:number = 0; i < data.length; i += 4) { // Populate data buffer with position of Base64 characters for // next 4 bytes from encoded data for(var j: number = 0; j < 4 && i + j < data.length; j++) { dataBuffer[j] = this.BASE64_CHARS.indexOf(data.charAt(i + j)); } // Decode data buffer back into bytes outputBuffer[0] = (dataBuffer[0] << 2) + ((dataBuffer[1] & 0x30) >> 4); outputBuffer[1] = ((dataBuffer[1] & 0x0f) << 4) + ((dataBuffer[2] & 0x3c) >> 2); outputBuffer[2] = ((dataBuffer[2] & 0x03) << 6) + dataBuffer[3]; // Add all non-padded bytes in output buffer to decoded data for(var k: number = 0; k < outputBuffer.length; k++) { if (dataBuffer[k+1] == 64) break; output.writeByte(outputBuffer[k]); } } // Rewind decoded data ByteArray output.position = 0; // Return decoded data return output; } }
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